This week, we share our strategies and motivations for teaching design at work. In The Sidebar, we talk about the shape of software, how we visualize the tools we build, and what it means for software to feel like something physical.
Golden Ratio Supporters:Sympli brings its modern design handoff and design version control tools to your secure environment. Upgrade your collaboration workflow with Sympli's self-Hosted option. Learn more at Sympli.io.
Play is the first native iOS design tool made for teams creating mobile products. Design, prototype, and collaborate, directly from your phone. With Play you can experience your design as you create it while taking full advantage of native iOS features not found in other design and prototyping tools. Full access invites available for the first 25 people here.
Plume empowers a billion smart devices in homes and small businesses through a suite of adaptive WiFi, AI security, and parental control. They're hiring product designers to build the future of smart home services. They're hiring product designers with 2-5 years of experience shipping products — learn more at designdetails.fm/plume. Oh, and they just raised a $270m series E, so now's the time!
The Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to bonus content going forward! Sign up at patreon.com/designdetails.
Latest VIP Patrons:This week, we share our strategies and motivations for teaching design at work.
Cool Things:Byeee!
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
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