The Clockwork Game Design Podcast
Leisure:Video Games
Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m going to do a series of shorter podcast episodes that talk about what is going on and what I’m thinking about with the RPG I’m making. This episode is an overview – what is this new game? What’s important? When can you actually play it? In future episodes, we’ll do deep dives into other aspects of the game.
If you enjoy the episode, let me know – it will encourage me to take the time to make more!
And as always, you can support this show and the creation of my games over at my Patreon page.
A Conversation with Raph Koster
Brett Lowey on win conditions and ideal design theory
Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games
Kyle Kukshtel on indie strategy game design and development
Adam Stewart of One Man Left, on tactics games, and game dev survival
CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski
Kickstarters and Game Design Theory with Fabian Fischer
CGD Podcast Episode 73 – Emergent Complexity
Richard Terrell on Smash Bros and more
A conversation with Arnold Rauers of TiNYTOUCHTALES
CGD Podcast Episode #70: Actor removal, and thoughts on score systems
“Easy” Games, with Brett Lowey
CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry
Prospects for Indie Devs, with Jeremiah Reid
A conversation with Elizabeth Hargrave
How to not-hate marketing, Kickstarter tips, and my next big game
BONUS: Humane Storytelling with Jenny Bee
Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk
Rob Daviau
Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)
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