The Clockwork Game Design Podcast
Leisure:Video Games
Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m going to do a series of shorter podcast episodes that talk about what is going on and what I’m thinking about with the RPG I’m making. This episode is an overview – what is this new game? What’s important? When can you actually play it? In future episodes, we’ll do deep dives into other aspects of the game.
If you enjoy the episode, let me know – it will encourage me to take the time to make more!
And as always, you can support this show and the creation of my games over at my Patreon page.
Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev
Tim Fowers
CGD Episode 57: Smoothness in game design (and other topics)
DanC on the reasons for making games
Daniel Moore on music theory, formalism, and difficulty
CGD Podcast: Updates, League of Legends, and being a solo coder/designer
“Decisions”, XCom’s “creeping problem”, and paper prototyping
CGD Podcast Episode #52 – Start of Season 2!
Will Partin on Artifact and Platform Capitalism
Some thoughts about CRPGs, and why I want to make one
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