When Pokémon Go launched last summer, 40 million people were playing the game within weeks. The game provided entertainment, an excuse for kids to get off their asses, and a slew of funny — and not-so-funny — accidents involving pedestrians and drivers playing the game in the wrong place and time. This phenomenon was also the first time many Americans had ever heard of or experienced “augmented reality,” where artificial elements (like Pokémon) are superimposed onto our physical surroundings.
The game’s rapid rise caused the predictable backlash over health and public safety and kneejerk calls for regulation. But getting beyond traffic safety, what are the short- and long-term policy implications of augmented reality? What does it mean for privacy, data security, surveillance, and intellectual property? Anne Hobson, Tech Policy Fellow at R Street joins the show. For more, see her report.
#84: WhatsApp with Brazil?
#83: Europe's War on Google
#82: Tech Policy in Europe
#81: How Stuff Works: Software-Defined Networking 101
#80: FCC Comm'r Ajit Pai Dissents on Charter-TWC Merger
#79: Uber Shuts Down in Austin, TX
#78: Permissionless Innovation
#77: Facebook Bias? The Right Over-Reacts
#76: Little Rock's Taxi Monopoly is on Trial
#75: War on Drug Phones
#74: The Role of Phone Companies in Surveillance
#73: On Amazon's Design, Gov't Knows Best
#72: Regulating Bitcoin
#71: How Stuff Works: Bitcoin 101
#70: Auctioning the Airwaves
#69: TWC-Charter Merger and FCC Extortion
#68: Uber Settles a Lawsuit
#67: Killing the Cable Box
#66: Government Transparency
#65: Student Debt and Technology
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