When Pokémon Go launched last summer, 40 million people were playing the game within weeks. The game provided entertainment, an excuse for kids to get off their asses, and a slew of funny — and not-so-funny — accidents involving pedestrians and drivers playing the game in the wrong place and time. This phenomenon was also the first time many Americans had ever heard of or experienced “augmented reality,” where artificial elements (like Pokémon) are superimposed onto our physical surroundings.
The game’s rapid rise caused the predictable backlash over health and public safety and kneejerk calls for regulation. But getting beyond traffic safety, what are the short- and long-term policy implications of augmented reality? What does it mean for privacy, data security, surveillance, and intellectual property? Anne Hobson, Tech Policy Fellow at R Street joins the show. For more, see her report.
#164: Blogging in Ethiopia
#163: Online Sales Tax
#162: Should Government Pay for Broadband?
#161: Spying on the World
#160: Privacy at the Border
#159: Next-Gen TV
#158: Who Owns Your Data?
#157: Counterpoint on Trump's FCC
#156: Car Talk
#155: Supreme Court of Tech
#153: Trump Picks Ajit Pai for FCC Chair
#152: Uber Dodges Bullet in Maryland
#151: 16 Going on 17
#150: If Hotels Could Regulate Airbnb
#149: Do Smart Cars Need Smart Roads?
#148: Fake News and Filter Bubbles
#147: Secret Law
#146: Robot Scalpers and the BOTS Act
#145: Chicago's War on Homesharing
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