When Pokémon Go launched last summer, 40 million people were playing the game within weeks. The game provided entertainment, an excuse for kids to get off their asses, and a slew of funny — and not-so-funny — accidents involving pedestrians and drivers playing the game in the wrong place and time. This phenomenon was also the first time many Americans had ever heard of or experienced “augmented reality,” where artificial elements (like Pokémon) are superimposed onto our physical surroundings.
The game’s rapid rise caused the predictable backlash over health and public safety and kneejerk calls for regulation. But getting beyond traffic safety, what are the short- and long-term policy implications of augmented reality? What does it mean for privacy, data security, surveillance, and intellectual property? Anne Hobson, Tech Policy Fellow at R Street joins the show. For more, see her report.
#124: Suing a Website
#123: Flytenow and Plane-sharing
#122: Saving Local News
#121: An Uber Bailout For Taxis
#120: From 4G to 5G
#119: FCC Loses on Government Broadband
#118: Subsidizing Uber
#117: FBI Spying on Journalists
#116: Digital Free Speech Part 2 with FEC Commissioner Lee Goodman
#115: Brexit and Tech
#114: The Internet of Cars
#113: Wikipedia for Data
#112: Verizon Shifts on Business Broadband
#111: FDA Cracks Down on E-Cigs
#110: TechFreedom Appeals FCC Power Grab
#109: Small Business and the Internet
#108: Microsoft Beats Justice Department in Ireland
#107: Digital Free Speech (w/ FEC Commissioner Lee Goodman)
#106: GOP Tech Platform: The Good, Bad, the Vague
#105: GOP Platform: Who Governs the Internet?
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