We're back with a follow-up to our previous episode on mass combat! This time around, we're talking about actually roleplaying in a mass combat scenario, and treating war and conflict as a setting for more traditional roleplaying. First, though, we plug Peter's blog posts, and especially his heavy metal D&D setting design series and his most recent post on Horvu. (Happy Horvu, everyone!) We then tackle a question from Patreon supporter Richard, who asks us about Bible stories as one-shot games.
After our Scripture reading, and making fun of Grant's inability to upload the correct file for STG 123, we dive right into mass combat as a roleplaying setting and opportunity. We make sure to include plenty of examples, and touch on a few common pitfalls as well. Enjoy!
Scripture: Judges 12:4-6, Jeremiah 51:27-29, 2 Timothy 2:3-7
Episode 157 - Bearing False Witness (The Ten Commandments, Part 9)
STG 156 - Treasure Without Theft
STG 155 - Unwritten Rules (with Geek at Arms)
STG 154 - Theft (The Ten Commandments, Part Eight)
STG 153 - Publishing (with Kyle Rudge)
STG 152 - Biblical Figures: Jonah
STG 151 - Actual Play (with Ryan Felton)
STG 150 - Why We Love Games
STG 149 - Unlikely Heroes (with Rev. Derek White)
STG 148 - Angels in our Games
STG 147 - Angels and Angelology
STG 146 - Adultery (The Ten Commandments, Part Seven)
STG 145 - Roleplaying Mental Illnesses
Bonus Episode 18 - Objectives and Key Results
STG 144 - Hacking Published Adventures
STG 143 - Good Gaming Sessions (with Greg Stolze)
STG 142 - Biblical Figures: Samson
Bonus Episode 17 - The Tiny Sunglasses Method of Character Creation
Episode 141 - The Sixth Commandment (The Ten Commandments, Part 6)
Episode 140 - Undeath
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