Vital Lacerda is one of the most significant eurogame designers of the last decade, delivering consistently high quality complex games others can rarely match. In this episode Orion and Marc go through each of Lacerda's games chronologically, evaluating them individually and as part of a larger body of work. What design aspects stand out as particularly "Lacerdian"? What trends have emerged in recent games, and what do we predict for the future?
2:48 - Vinhos
17:33 - CO2
27:34 - Kanban
33:56 - The Gallerist
48:40 - Lisboa
55:50 - Escape Plan
1:07:56 - Tangent about some sci-fi book
1:13:00 - Design consistencies
Music: Sailing The Solar Wind by Abstraction
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Ep 46: Abstract Games
Book Discussion: The Three Body Problem Part 2: The Dark Forest
Ep 45: A Conversation With Peter McPherson
Book Discussion: The Three Body Problem Part 1
Ep 44: Aesthetics
Ep 43: PAX Unplugged 2018
Ep 42: A Conversation With Isaac Shalev
Ep 41: Marc and Amber: Pseudo-Ludo-Autobiographies
Desk-side Talks With Marc #16: Looking For Feedback! Also, 3 Good Games
Ep 40: Area Majority -- Dominant Species, El Grande, and The Expanse
Discussion With Sam Wolkenhauer About Football Analytics
Ep 39: Root And Other Games
Ep 38: Randomness and Uncertainty
Desk-side Talks With Marc #15: This and That
Ep 37: VlaadaCast!
Desk-side Talks With Marc #14: Gen Con, Or Can't
Ep 36: Ameritrash
Exciting Patreon Update!
Ep 35: The Chillcast 2: The Chillcastening
Ep 34: Elegance
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