Vital Lacerda is one of the most significant eurogame designers of the last decade, delivering consistently high quality complex games others can rarely match. In this episode Orion and Marc go through each of Lacerda's games chronologically, evaluating them individually and as part of a larger body of work. What design aspects stand out as particularly "Lacerdian"? What trends have emerged in recent games, and what do we predict for the future?
2:48 - Vinhos
17:33 - CO2
27:34 - Kanban
33:56 - The Gallerist
48:40 - Lisboa
55:50 - Escape Plan
1:07:56 - Tangent about some sci-fi book
1:13:00 - Design consistencies
Music: Sailing The Solar Wind by Abstraction
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Ep 13: Co-operative Games
Half-Witted Scruffy-Looking Podcast Episode 1
Ep 12: New Games and Old Games and GenCon
Desk-side Talks With Marc #4: Twilight Imperium 4
Ep 11: A Conversation With Emil Larsen
Desk-side Talks With Marc #3: Conflicts of Interest
Episode 10 Deleted Scenes
Ep 10: Mage Knight Rage Night!
Desk-side Talks With Marc #2: Cult Of The New
Ep 9: Falling Sky, Twilight Imperium, and Bubba
Desk-side Talks With Marc #1
Ep 8: The Indie-Cast
Marc's Top 50 Games: 10-1
Ep 7: Near and Far and Campaign Games
Marc's Top 50 Games: 20-11
Ep 6: The Chillcast
Marc's Top 50 Games: 30-21
Ep 5: Netrunner and Terminal Directive
Marc's Top 50 Games: 40-31
Ep 4: Star Wars Rebellion vs. War of the Ring
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