Vital Lacerda is one of the most significant eurogame designers of the last decade, delivering consistently high quality complex games others can rarely match. In this episode Orion and Marc go through each of Lacerda's games chronologically, evaluating them individually and as part of a larger body of work. What design aspects stand out as particularly "Lacerdian"? What trends have emerged in recent games, and what do we predict for the future?
2:48 - Vinhos
17:33 - CO2
27:34 - Kanban
33:56 - The Gallerist
48:40 - Lisboa
55:50 - Escape Plan
1:07:56 - Tangent about some sci-fi book
1:13:00 - Design consistencies
Music: Sailing The Solar Wind by Abstraction
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Ep 23: Board Games vs. Video Games
Desk-side Talks With Marc #9: Nuclear Bombs, Piracy, and HATE
Ep 22: Vacation Time! Harvest, Hunt For The Ring, and Spirit Island
Ep 21: 2017 Year In Review!
Desk-side Talks With Marc #8: Thoughts On Depression And Star Wars
Ep 20: How To Make Enemies And Manipulate People
Desk-side Talks With Marc #7: Miscellaneous Ramblings
Ep 19: Card Driven Wargames
Ep 18: PAX Unplugged
Desk-side Talks With Marc #6: PAX Unplugged and the Benefits of Negativity
Half-Witted Scruffy-Looking Podcast Episode 4
Ep 17: 5 "Impossible" Themes
Half-Witted Scruffy-Looking Podcast Episode 3
Ep 16: Dominion Top 10 Cards (Kind Of)
A Discussion With Luca Caltabiano About Neon Knights 2086
Ep 15: Listener Question Podcast Spectacular!
Desk-side Talks With Marc #5: State Of The Union (Some exciting announcements!)
Ep 14: A Conversation With Michael Heron From Meeple Like Us
Half-Witted Scruffy-Looking Podcast Episode 2
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