Marc, Orion, Matt, and Wes talk about five different board game themes and ideas that may be impossible to design. Can they be done well? Or are board games inherently limited in such a way as to make them impossible to implement in the medium?
Also in this podcast: Samwise Gamgee becomes a universal metaphor, and Wes conceives of the worst party game ever.
4:14 - Real Market Activity
29:06 - Scaled Conflict
49:23 - Horror/Terror
1:05:39 - Surrealism
1:11:48 - Romance
Music: Sailing The Solar Wind by Abstraction
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Ep 46: Abstract Games
Book Discussion: The Three Body Problem Part 2: The Dark Forest
Ep 45: A Conversation With Peter McPherson
Book Discussion: The Three Body Problem Part 1
Ep 44: Aesthetics
Ep 43: PAX Unplugged 2018
Ep 42: A Conversation With Isaac Shalev
Ep 41: Marc and Amber: Pseudo-Ludo-Autobiographies
Desk-side Talks With Marc #16: Looking For Feedback! Also, 3 Good Games
Ep 40: Area Majority -- Dominant Species, El Grande, and The Expanse
Discussion With Sam Wolkenhauer About Football Analytics
Ep 39: Root And Other Games
Ep 38: Randomness and Uncertainty
Desk-side Talks With Marc #15: This and That
Ep 37: VlaadaCast!
Desk-side Talks With Marc #14: Gen Con, Or Can't
Ep 36: Ameritrash
Exciting Patreon Update!
Ep 35: The Chillcast 2: The Chillcastening
Ep 34: Elegance
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