Marc, Orion, Matt, and Wes talk about five different board game themes and ideas that may be impossible to design. Can they be done well? Or are board games inherently limited in such a way as to make them impossible to implement in the medium?
Also in this podcast: Samwise Gamgee becomes a universal metaphor, and Wes conceives of the worst party game ever.
4:14 - Real Market Activity
29:06 - Scaled Conflict
49:23 - Horror/Terror
1:05:39 - Surrealism
1:11:48 - Romance
Music: Sailing The Solar Wind by Abstraction
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Ep 80: Solo
Ep 79: A Conversation With Cole Wehrle
Ep 78: 18xx Revisited
Ep 77: A Conversation With Sean Chappell About Hivernation
Ep 76: Conventions in the Time of COVID -- With Kimberly Revia
Ep 75: Adventure
Ep 74: Top 100 Games of All Time 2020 Edition (part 3)
Ep 73: Top 100 Games of All Time 2020 Edition (part 2)
Ep 72: Top 100 Games of All Time 2020 Edition (Part 1)
Bonus! Ikoria MtG Set Analysis for Limited
Ep 71: Best Games of 2019
Ep 70: A Conversation With Sean McDonald About Making IP Games
Ep 69: PAX East 2020
Ep 68: A Conversation With Bruno Faidutti
Ep 67: A Conversation With Patrick Rauland About Game Creation
Ep 66: Q&A, Masterpiece Games, and Fundraising Week
Ep 65: A Conversation With Ken Franklin
Bonus! Theros: Beyond Death Set Analysis (for Limited)
Ep 64: A Conversation With Gil Hova
Ep 63: A Conversation With Ben Maddox
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