Marc, Orion, Matt, and Wes talk about five different board game themes and ideas that may be impossible to design. Can they be done well? Or are board games inherently limited in such a way as to make them impossible to implement in the medium?
Also in this podcast: Samwise Gamgee becomes a universal metaphor, and Wes conceives of the worst party game ever.
4:14 - Real Market Activity
29:06 - Scaled Conflict
49:23 - Horror/Terror
1:05:39 - Surrealism
1:11:48 - Romance
Music: Sailing The Solar Wind by Abstraction
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Ep 99: Top 100 Games Of All Time 2022 Edition (Part 4)
Ep 98: Top 100 Games Of All Time 2022 Edition (Part 3)
Ep 97: Top 100 Games Of All Time 2022 Edition (Part 2)
Ep 96: Top 100 Games Of All Time 2022 Edition (Part 1)
Ep 95: Best Games of 2020 (and more!)
Some Changes To The Podcast For 2022
Ep 94: PAX Unplugged 2021
Ep 93: Chillcast 4: Chill Again
Ep 92: A Conversation with Austin Smokowicz about Robotech Reconstruction
Ep 91: A Conversation With Jason Perez On Colonialism In Board Games
Ep 90: Card and Dice Poll Discussion
Ep 89: Dice, Fights, and Dividends: Some First Impressions
Ep 88: Tile-Laying Games
Ep 87: A Conversation with James Naylor
Ep 86: Chillcast 3: Revenge of Chill
Ep 85: A Conversation with Dan Thurot on Board Game Criticism
Ep 84: Golf, Disc Golf, and Course Design
Ep 83: Pain
Ep 82: Reiner Knizia
Ep 81: A Conversation with Dan Kazmaier about Chai: Tea For 2
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