Welcome back to Pursuing Pixels. This week, our friend (and also a game designer & composer) Megan Carnes joins us once again, this time to chat a little more about her work!
We dig into all sorts of different topics with Megan this time around, including a dive into her first game, inter-view, her musical background and influences, the logistics of balancing life and work as a freelancing artist & independent game designer, and much more…
We’re looking forward to having some more guests on the show in the future and already have a couple more of our favorite game designers lined up for future episodes—can’t wait to start bringing y’all some more ‘behind-the-scenes’ discussions on the week’s when we aren’t releasing one of our core, numbered episodes.
Thanks so much for taking the time to listen! If you'd like to find us elsewhere on the internet, you can find us at:
pursuingpixels.carrd.co
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082: Don‘t Put Words in Miyamoto‘s Mouth
Episode Number: Interview Edition - Ikenfell Composers: Aivi Tran & Sabrielle Augustin
081: Nathan Drake Just Did Not Rub Me the Right Way
080: Be Prepared For Pain
079: Should I Pet This Puppy?
078: It‘s Video Game Time
077: You Guys Are Nuts
076: There‘s a Price to Pay
Episode Number: Interview Edition — Lewmoth (Indie Game Composer)
075: It‘s in High-Definition Now
074: This is My Comfort Food
073: I‘m in My Mid-30s With a Family...
072: Factory Sealed, Baby!
071: No Particular Order!!!
070: Has LeBron Gotten the Double Jump Yet?
069: A Lotta Bit More
068: Y2K-Style
067: 36 Minutes of Despair
066: You‘re Constantly Chasing the Archbishop
065: Is Anyone a Real Person in Blaseball?
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