Welcome back to Pursuing Pixels. This week, our friend (and also a game designer & composer) Megan Carnes joins us once again, this time to chat a little more about her work!
We dig into all sorts of different topics with Megan this time around, including a dive into her first game, inter-view, her musical background and influences, the logistics of balancing life and work as a freelancing artist & independent game designer, and much more…
We’re looking forward to having some more guests on the show in the future and already have a couple more of our favorite game designers lined up for future episodes—can’t wait to start bringing y’all some more ‘behind-the-scenes’ discussions on the week’s when we aren’t releasing one of our core, numbered episodes.
Thanks so much for taking the time to listen! If you'd like to find us elsewhere on the internet, you can find us at:
pursuingpixels.carrd.co
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Support us on Ko-fi :)
101: Apparently, I Need Sodium
Episode Number: Two Year Anniversary Edition
100: Sega Fever Dream
099: Decode the Poem
098: The Correct Number of ‘V‘s
097: Quasi-Memorize These Games
096: You Have to Spend Candy to Make Candy
095: Cancel That Ghost
094: Vampire-Angel Hybrids
093: Let‘s Do Away With the Concept of Lives
092: Do You Wish Ice Climber Was a Good Game?
091: Cowboys Have a Pretty Good Track Record
090: You Gotta Be Stacked
089: There Was a Strawberry I Was After
088: You‘re Basically Just Kicking the Shit Out of This Guy
087: Where‘s That Last Duck?!?
086: Trash Cans, and Yo-Yos, and Shit
085: Kill ‘X‘ Amount of Jerks
084: When You Have No Brain Left
083: The Wario Stuff
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