Recorded at Metatopia 2016
Presented by Melissa Lewis-Gentry, Cat Tobin, Matt Fantastic, Zev Shlasinger.
Have you ever played (or made!) a fantastic game, and then wonder why no one has it? Ever wonder why no one other than the Kickstarter backers bought a certain game? Ever make a game, then try to go through distribution and realize you'll lose money selling that way? Not all games are designed for retail sale! This panel will discuss the design choices that see success in a retail setting, and if retail is right for your game. Topics discuss will be graphic design choices and packaging, pricing and 3 tiered distribution, Organized Play and Demoing, and using retail sales as marketing.
Episode 351: Secrets and Powers Larps
Episode 350: Shipping is on FIRE
Episode 349: The Many Meanings of Diceless
Episode 348: Pass-Fail vs Open-Ended Play
Episode 347: Reading Contract Boilerplate
Episode 346: RPGs Without Obvious Combat Mechanics
Episode 345: Making Trash Games for Love
Episode 344: International Co-Publishing Agreements
Episode 343: Printing and Shipping Where You Are
Episode 342: Details for the Devil
Episode 341: Questions as Mechanics
Episode 340: The Data is in, now what?
Episode 339: Designing Rewarding Game Experiences
Episode 338: Keepsake Games
Episode 337: The Aether and Beyond
Episode 336: Selling Globally in an Evechanging World
Episode 335: Distribution in 2021
Episode 334: Gaming as Experiential Learning
Episode 333: Creatively Limited
Episode 332: Language Matters: Clear vs. Flavourful Terminology
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