Recorded at Metatopia 2016
Presented by Melissa Lewis-Gentry, Cat Tobin, Matt Fantastic, Zev Shlasinger.
Have you ever played (or made!) a fantastic game, and then wonder why no one has it? Ever wonder why no one other than the Kickstarter backers bought a certain game? Ever make a game, then try to go through distribution and realize you'll lose money selling that way? Not all games are designed for retail sale! This panel will discuss the design choices that see success in a retail setting, and if retail is right for your game. Topics discuss will be graphic design choices and packaging, pricing and 3 tiered distribution, Organized Play and Demoing, and using retail sales as marketing.
Episode 271: The Retail Perspective and Designing for Pandemic Sales in 2021
Episode 270: Kickstarter in the Age of Covid
Episode 269: Heartwarming Gaming During the Plague Times
Episode 268: Converting to Online Play
Episode 267: How to Start Business
Episode 266: The Business of Small Press RPGs
Episode 265 - The Cutting Edge RPG Panel
Episode 264 - Queer Game Designers
Episode 263 - Games in Education
Episode 262 - Design Considerations for Card Games
Epsiode 261 - Updating Cyberpunk
Episode 260 - Paying it Forward and Supporting Diverse Creators
Episode 259 - More Than Just Victory Points
Episode 258 - Crowdfunding on a Budget
Episode 257 - The Three-Ring Setting: Scope in Game Design
Episode 256 - Turn, Turn, Turn
Episode 255 - Publish your own Games!
Episode 254 - Science in RPGs and Larps
Episode 253 - Holding Space for Teens
Episode 252 - A Dive into the Theory of RPGs as a Communications Medium
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