Recorded at Metatopia 2016
Presented by Melissa Lewis-Gentry, Cat Tobin, Matt Fantastic, Zev Shlasinger.
Have you ever played (or made!) a fantastic game, and then wonder why no one has it? Ever wonder why no one other than the Kickstarter backers bought a certain game? Ever make a game, then try to go through distribution and realize you'll lose money selling that way? Not all games are designed for retail sale! This panel will discuss the design choices that see success in a retail setting, and if retail is right for your game. Topics discuss will be graphic design choices and packaging, pricing and 3 tiered distribution, Organized Play and Demoing, and using retail sales as marketing.
Episode 291: Play With Your Food
Episode 290: Tactile Games
Episode 289: The Intersection of Roleplaying and Medicine
Episode 288: Designing Microsettings
Episode 287: Designing RPGs That Don't Centre on Violence
Episode 286: Consulting 101
Episode 285: English as our Vehicular Language
Episode 284: Don't Kickstart Your Game
Episode 283: Distribution and your Boardgame
Episode 282: Canada is not a Northern Suburb of the USA
Episode 281: The Human Heart
Episode 280: No Gods, No Masters, No GMs
Episode 279: What We Mean, When We Talk About Lyric Games
Episode 278: How to Playtest Your Game
Episode 277: How to Pitch Your Game
Episode 276: How Larp Online Community Emerged
Episode 275: How to Run Online Larps
Episode 274: Running a Successful Virtual Playtest Group
Episode 273: Running Games on Roll20
Episode 272: The Publisher Perspective for 2021
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