Sometimes your adventuring parties just aren't ready for an encounter, a trap, or maybe an entire adventure. What should you do as a DM? Throw your hands up and walk away? Throw hands at your players? Throw a rave instead of gaming that night? In this episode look at the different ways parties can be ill prepared for what lies ahead. and talk about multiple options for how to handle this situation.
#DnD #Pathfinder #Opendnd #DMTips
Ep 146 - The Afterlife
Ep 145 - Ethereal and Astral Planes
Ep 144 - Types of Horror
Ep 143 - Inspiration from Other Systems
Ep 142 - Don’t Nerf Your PCs Part 2
Ep 141 - Don’t Nerf Your PCs Part 1
Ep 140 - Spelljammer
Ep 139 - Betrayal
Ep 138 - Making Trustworthy NPCs
Ep 137 -Lore Series - Starfinder Gap & Empty History
Ep 136 - Plane Series-Multiverse Concept and Material Plane
Ep 135 - The Rule of Three
Ep 134 - Using Source Material for Your RPG
Ep 133 - Using Lies to Make Campaigns Better
Ep 132 - Democracies in RPGs
Ep 131 - Lore Series - Orcgate Wars
Ep 130 - Is Realism Overrated
Ep 129 - Pathfinder Nexus
Ep 128 - DMing at Conventions
Ep 127 - Keeping 1st Level PCs Alive
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