Sometimes your adventuring parties just aren't ready for an encounter, a trap, or maybe an entire adventure. What should you do as a DM? Throw your hands up and walk away? Throw hands at your players? Throw a rave instead of gaming that night? In this episode look at the different ways parties can be ill prepared for what lies ahead. and talk about multiple options for how to handle this situation.
#DnD #Pathfinder #Opendnd #DMTips
Ep 125 - Monster Series - Vampires
Ep 124 - Philosophy of RPG Dice Rolling
Ep 123 - Running Games for Younger Players w Paul Lazrow
Ep 122 - Failing Forward
Ep 121 - Lore Series - Earthfall on Golarion
Ep 120 - Viewer Mailbag #2
Ep 119 - Handling RPG Arguments
Ep 118 - Harvesting Parts from D&D and Pathfinder Monsters
Ep 117 - How to Make Your Players Care
Ep 116 - The Total Party Kill (TPK)
Ep 115 - Character Downtime
Ep 114 - The Cataclysm of Krynn
Ep 113 - Interview with Shane from Venture Forth
Ep 112 - Class Series - Sorcerer & Wizard
Ep 111 - Why Is Evil Allowed to Persist
Ep 110 - The Power of Rumors
Ep 109 - Lore Series - All About Strahd
Ep 108 - Designing Quests
Ep 107 - Critical Hits & Misses
Ep 106 - Monster Series - Elementals
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