Amber and Marc discuss tile-laying games since they've been playing a number of them lately. What makes tile-laying so compelling? Why is it a feature in so many of our favorite games?
1:29 -- Carpe Diem
3:46 -- Is Carpe Diem simpler than Castles of Burgundy?
9:35 -- Tile laying: what is it?
12:12 -- Variables
15:15 -- Growth
21:00 -- Information density
29:14 -- Tangent: What does "abstract" mean anyways?
37:35 -- The importance of graphic design
40:27 -- Puzzling
Music: Sailing The Solar Wind by Abstraction
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Desk-side Talks With Marc #13: 3 Digital Card Game Recommendations And Patreon Update Sneak-Peek
Marc's Top 100 Games 2018 Edition: 20-1
Ep 33: A Conversation With Eric Reuss
Marc's Top 100 Games 2018 Edition: 40-21
Ep 32: A Conversation With Trey Chambers
Marc's Top 100 Games 2018 Edition: 60-41
Ep 31: Hindered Communication Games
Marc's Top 100 Games 2018 Edition: 80-61
Ep 30: Dry Games
Marc's Top 100 Games 2018 Edition: 100-81
Ep 29: PAX East 2018
Desk-side Talks With Marc #12: Rulebook Rant, Good Resources, Small Games, and Upcoming Livestreams
Ep 28: How To Not Be Awful At Board Games
Ep 27: G2 Summit!
Discussion With Matt Quock About "The Primary"
Ep 26: Space Alert vs. Captain Sonar
Desk-side Talks With Marc #11: Connclave, Netrunner, and Streams
Ep 25: Discussion With Jason Perez About Mental Health
Deleted Scenes: Sports Analytics Discussion
Ep 24: Hunt For The Ring vs. Fury Of Dracula
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