Amber and Marc discuss tile-laying games since they've been playing a number of them lately. What makes tile-laying so compelling? Why is it a feature in so many of our favorite games?
1:29 -- Carpe Diem
3:46 -- Is Carpe Diem simpler than Castles of Burgundy?
9:35 -- Tile laying: what is it?
12:12 -- Variables
15:15 -- Growth
21:00 -- Information density
29:14 -- Tangent: What does "abstract" mean anyways?
37:35 -- The importance of graphic design
40:27 -- Puzzling
Music: Sailing The Solar Wind by Abstraction
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