Amber and Marc discuss tile-laying games since they've been playing a number of them lately. What makes tile-laying so compelling? Why is it a feature in so many of our favorite games?
1:29 -- Carpe Diem
3:46 -- Is Carpe Diem simpler than Castles of Burgundy?
9:35 -- Tile laying: what is it?
12:12 -- Variables
15:15 -- Growth
21:00 -- Information density
29:14 -- Tangent: What does "abstract" mean anyways?
37:35 -- The importance of graphic design
40:27 -- Puzzling
Music: Sailing The Solar Wind by Abstraction
Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
Desk-side Talks With Marc #10: Organization, Vast: The Crystal Caverns, And Pronouns
Ep 23: Board Games vs. Video Games
Desk-side Talks With Marc #9: Nuclear Bombs, Piracy, and HATE
Ep 22: Vacation Time! Harvest, Hunt For The Ring, and Spirit Island
Ep 21: 2017 Year In Review!
Desk-side Talks With Marc #8: Thoughts On Depression And Star Wars
Ep 20: How To Make Enemies And Manipulate People
Desk-side Talks With Marc #7: Miscellaneous Ramblings
Ep 19: Card Driven Wargames
Ep 18: PAX Unplugged
Desk-side Talks With Marc #6: PAX Unplugged and the Benefits of Negativity
Half-Witted Scruffy-Looking Podcast Episode 4
Ep 17: 5 "Impossible" Themes
Half-Witted Scruffy-Looking Podcast Episode 3
Ep 16: Dominion Top 10 Cards (Kind Of)
A Discussion With Luca Caltabiano About Neon Knights 2086
Ep 15: Listener Question Podcast Spectacular!
Desk-side Talks With Marc #5: State Of The Union (Some exciting announcements!)
Ep 14: A Conversation With Michael Heron From Meeple Like Us
Half-Witted Scruffy-Looking Podcast Episode 2
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
Space Cats Peace Turtles