When planning iOS work and writing iOS code, how fast are your feedback loops?
How much fun are you having in your work?
Are the two things related?
Join Chris and Austin as they discuss with Jon Reid how fast feedback and fun in iOS development was greatly amplified for him. They first dive into discovery trees for visualizing work. Then after some "hot takes" on the state of architecture and design in iOS development, they jump into the impact of technical practices and Extreme Programming (XP) in that iOS world. Lastly, Jon shares on the joys of finally being on a full XP team.
Video and Show Notes: https://youtu.be/ndxjPNDWUjs
Live Mob Programming at Agile Open SoCal
Dynamic Reteaming with Heidi Helfand
Freestyle Mob Programming with Jen Diamond
Mob Programming and Fear with Thomas Cagley
Agile Planning for Mob Programming
Making Training Stick with Camille Bell
Remote vs. In-Person Mob Programming with Sandra Spaeth
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Agile vs. Agility with Allen Holub
Ensemble Testing with Lisa Crispin
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Mob Programming Domain Driven Design with Julie Lerman
Mob Programming at Scale with Andy Graham and Sean Cowan
"My Turn is for Learning" Mob Programming Pattern
MobRetreat with Bob Allen and Dimitry Polivaev
Team Oriented Development with Florian Schneider and John Fletcher
Mob Programming at a Startup with Mike LaRocca
How Do Bad Practices Leave the System?
Mob Programming Embedded Systems with David Bishop
The Synergy of Mobbing and Continuous Delivery with Dana and Bryan Finster
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