The Children‘s Media Conference
TV & Film
Exploring the fragmentation of the video games industry and its impact on young consumers and their families. The video game market is undergoing a period of renewal and reinvention driven by increasing fragmentation of hardware platforms and a proliferation of services and payment models targeted at youth families and audiences. In addition what it means ‘to game’ has become increasingly nebulous. Added to this milieu is the increased sophistication of young gamers and their expectations which have more than kept pace with the wide range of video game content available on offer. This session explores how content providers can best address young gamers and their families – catering for the former whilst assuaging the latter. Presented by Daniel Eddy and Sunam Ikhlaq, Trinity McQueen
CMC 2018 - Creative Keynote: Beeban Kidron
CMC 2018 - Commissioner Conversations: VOD
CMC 2018 - Put Your Money Where Your Mouth Is
CMC 2018 - Commissioner Conversations: PSBs
CMC 2018 - Commissioner Conversations: BBC
CMC 2018 - Opening Keynote: Michael Rosen, with performance by Rio-Leanna and Sam Castle
CMC 2018 - Changemaker - Ben Towers
CMC 2018 - The F Word
CMC 2018 - Out and Proud? Or Still Under Wraps?
CMC 2018 - Changemaker - Zoë Daniel
CMC 2018 - Birthday Brands
CMC 2018 - Behind the Screens at YouTube Kids
CMC 2018 - Bagging a Book Deal
CMC 2017 - Research 9 - The Power of Image
CMC 2017 - Research 8 - Open Minds, Open Books, Open Hearts, Fake News
CMC 2017 - Research 7 - Audience Insights Inspire the Sky Kids App
CMC 2017 - Research 5 - Can Reading Improve Children’s Self Esteem?
CMC 2017 - Research 4 - The More You Read, the More You’ll Know
CMC 2017 - Research 3 - The Anatomy of Children’s Fandom
CMC 2017 - Research 2 - Plugged In: How Media Attract and Affect Youth
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