The Children‘s Media Conference
TV & Film
Exploring the fragmentation of the video games industry and its impact on young consumers and their families. The video game market is undergoing a period of renewal and reinvention driven by increasing fragmentation of hardware platforms and a proliferation of services and payment models targeted at youth families and audiences. In addition what it means ‘to game’ has become increasingly nebulous. Added to this milieu is the increased sophistication of young gamers and their expectations which have more than kept pace with the wide range of video game content available on offer. This session explores how content providers can best address young gamers and their families – catering for the former whilst assuaging the latter. Presented by Daniel Eddy and Sunam Ikhlaq, Trinity McQueen
CMC 2014 - Service with a Smile
CMC 2014 - Mini Dragons
CMC 2014 - Whatever Happened to the Heroes?
CMC 2014 - Learning and Laughter
CMC 2014 - Angels and Urchins
CMC 2014 - Achievement Unlocked
CMC 2014 - When Technology Meets Storytelling
CMC 2014 - Children‘s Film: Forever Forgotten?
CMC 2014 - Hunting, Finding, Caring, Sharing
CMC 2014 -The IP Crowd
CMC 2014 - Commissioner Conversation - Broadcasters
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