The Children‘s Media Conference
TV & Film
Exploring the fragmentation of the video games industry and its impact on young consumers and their families. The video game market is undergoing a period of renewal and reinvention driven by increasing fragmentation of hardware platforms and a proliferation of services and payment models targeted at youth families and audiences. In addition what it means ‘to game’ has become increasingly nebulous. Added to this milieu is the increased sophistication of young gamers and their expectations which have more than kept pace with the wide range of video game content available on offer. This session explores how content providers can best address young gamers and their families – catering for the former whilst assuaging the latter. Presented by Daniel Eddy and Sunam Ikhlaq, Trinity McQueen
CMC 2017 - Research 1 - How Open is Children’s Definition of TV?
CMC 2017 - Creative Keynote - Richard McCourt and Dominic Wood
CMC 2017 - Changemaker - Nikki Christou
CMC 2017 - The Last Word
CMC 2017 - Opening the Vault
CMC 2017 - Put Your Money Where Your Mouth Is
CMC 2017 - Changemaker - Yasmin Lodhi
CMC 2017 - Changemaker - Steven Kavuma
CMC 2017 - Development Masterclass: Terry Kalagian
CMC 2017 - Play to Learn or Learn to Play?
CMC 2017 - Opening Keynote: In Conversation with James Purnell and Alice Webb
CMC 2017 - Kindfulness
CMC 2017 - Meet the Commissioners: Channels - Disney
CMC 2017 - Meet the Commissioners: Channels - Baby TV
CMC 2017 - Meet the Commissioners: Channels - Nickelodeon
CMC 2017 - Fake News and False Friendships
CMC 2017 - Meet the Commissioners: VoD - Virgin Media
CMC 2017 - Meet the Commissioners: VoD - Hopster
CMC 2017 - Meet the Commissioners: VoD - Kabillion
CMC 2017 - Meet the Commissioners: VoD - Azoomee
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