Sports are games too, you know. In this episode, Marc, Matt, and Bubba sit down to talk about various sports rules and controversies and analyze them as game design. What are they optimizing for? Whose interests do they serve? What's the role of randomness or human judgement in making a sport great? What even makes sports great?
0:34 - Intro
1:32 - What's the goal when "designing" sports rules?
2:45 - What's the most viewer-friendly board game?
7:12 - Gold Drafting
13:24 - Playoff size
16:18 - Promotion/relegation
21:45 - Eliminating the kick return
24:39 - Conservative play in the NFL and elsewhere
29:18 - The designated hitter
31:50 - Changes to the actual baseball ball
36:03 - 3-point line
42:56 - Dunking on basketball
45:44 - Soccer's relatively simple rules
48:27 - Punishments and penalties in different sports
50:35 - Robots and video
54:22 - Disc golf penalty culture
1:03:10 - The 2 meter rule
1:11:41 - Back to robots
1:26:39 - The shift
Music: Sailing The Solar Wind by Abstraction
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Ep 62: PAX Unplugged 2019
Ep 61: A Conversation With John Zilch About Clever Kids Mysteries And Family Games
Ep 60: Trading Games
Ep 59: Amber And I Brainstorm A Game Design (part 1?)
Ep 58: A Conversation With Tom Russell
Ep 57: How Do You Critique A Party Game?
Ep 56: A Conversation With Corey Konieczka
Ep 55: Dominion Expansions: Nocturne and Renaissance
A Conversation With Dan Letzring About Adventure Tactics: Domianne's Tower
Ep 54: Vital Lacerda
Ep 53: Magic the Gathering
Ep 52: A Journey Into 18xx
Ep 51: Best (And Worst) of 2018
A Conversation With Cassie Friedman And Dan Letzring About "Matryoshka"
Book Discussion: The Three Body Problem Part 3: Death's End
Ep 50: Granite Game Summit 2019 - Die Macher, Wingspan, And More!
Ep 49: PAX East 2019
Ep 48: Small-ish 2 Player Games
A Conversation With Adam Rehberg About "Thrive"
Ep 47: A Conversation With Elizabeth Hargrave
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