Recorded at Metatopia 2023
Presented by Jay Dragon and Amanda Valentine
Every game has a voice, from the biggest trad book to an indie zine, and this narrative voice helps a game teach itself and stand on its own. In this round table held by award-winning game designer Jay Dragon we'll talk through a number of examples of games that utilize narrative voice to articulate their game-worlds, and rewrite our own mechanics in ways that emphasize how different perspectives can change the nature of the game on a deep level.
Episode 53 – Cartography of Fictional Worlds
Episode 52 – Collaborating with Friends
Episode 51 – RPG Podcasting and Design
Episode 50 – Computer Hacking in Games
Episode 49 – Gmless RPGs and other Variations
Episode 48 – The Writer’s Workshop
Episode 47 – Playtesting Brutally
Episode 46 – Least System Necessary
Episode 45 – Icons and Anchors
Episode 44 – Succeeding at Conventions and Trade Shows
Episode 43 – Book Design First Principles
Episode 42 – Adventure Design as Technology
Episode 41 – Designing RPGs for Kids
Episode 40 – Hacking Apocalypse World
Episode 39 – Dungeons and Dragons Fifth Edition Analysis
Episode 38 – Accessibility Issues for Game Designers
Episode 37 – Roleplaying Scenario Design
Episode 36 – My Game Will Cost What?
Episode 35 – Dangerous Mechanics
Episode 34 – Gaming as the Other: Race in Our Industry
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