Nice Games Club - a gamedev podcast!
Leisure:Video Games
The clubhouse continues the annual tradition of reviewing the past year. But first they need to talk about Doctor Who and new Minnesota state flag. Ellen makes her first programming joke, and Dale learns to add comments from the editing booth.
Finally, everyone shares which games they have been playing the bees out of in 2023.
But, wait... there's more: your nice hosts also talk about what they are anticipating for 2024.
Doctor Who
Minnesota State Flag
Mark's Accomplishments:
Stephen's Accomplishments:
Ellen's Accomplishments:
Ellen's Nicest:
Mark's Nicest:
Mark's Honorable Mentions:
Stephen's Nicest:
Stephen's Honorable Mentions:
Ellen's picks:
Mark's picks:
Stephen's picks:
Ellen's Resolutions:
Mark's Resolutions
Stephen's Resolutions
Fusing Genres (with Millie Walker)
"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage
Nice Thinking: "Revisiting Rhythm Rumble"
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement
Physical Releases for Indies (with Ryan Brown)
"Today’s the day that I screw things up." Pre-production; Idle Games
Nice Games Jam: "StorySlide (with Osama Dorias)"
"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games
Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)
"Insert interesting car here." Verisimilitude; Indie Game Credits
Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)
"Always be the banker." Broken games; Support Systems
Nice Games Jam: "Dogpile! (part 2)"
"I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics
The State of VR in 2022 (with Andrew Eiche)
Nice Games Jam: "Dogpile!"
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"
"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
Level and Interaction Design (with Nina Marotta)
"No referees?!" Curling; Off-Ramps
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