Nice Games Club - a gamedev podcast!
Leisure:Video Games
Ellen spoke with this week's guest, Filament Games' chief partnerships officer Jennifer Javornik, at the 2023 Serious Play Conference in Toronto, Canada about game-based learning, but also about commercializing serious games, growing the game development industry in the midwest US, and a whole lot more.
"It's hard how my mind works." Audio Middleware; Psychic Distance
Nice Thinking: "Player Personas"
The Duluth Basement Session
"Apply your context, thusly." Instructions; Cynicism
"The lensing effect of the window." Theming vs. Aesthetics; Parries
Accessibility (with Dave McKee)
"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits
Physics 101 (with Scott Lembcke)
"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics
Nice Games Jam: "The Bike Boom"
"Ellen's going to be so mad!" Creative Direction; Time Management
The Intersection of Puzzle and Story (with Ron Gilbert)
"The super-powerful beam or whatever." Code Libraries; Game Overs
Game Production (with Ryan Adams)
"One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects
Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))
Nice Thinking: "Dialogue Through Goals"
Your game has a message... did you write it?
"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)
Work Cultures (with Chris Bergman)
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