Ryan “Morello” Scott joins Dirk and David on the show to discuss his design axiom: balance isn’t important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot’s new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.
#318 Modules and RPGSEA with Pam Punzalan
#317 Earthborne Rangers with Andrew Navaro
#316 Citizen Sleeper with Gareth Damian Martin
#315 Civilization Series 3
#314 Designing to Ship with Xalavier Nelson Jr
#313 Civilization Series 2
#312 Civilization Series 1
#311 Innovating Themes with Anna Anthropy
#310 Listener Questions
#309 Industry and Loose Leaf with Tanya X. Short
#308 Narrative AI with Emily Short
#307 Roundtable with Soren Johnson
#306 A Highland Song with Jon Ingold
#305 Thirsty Suitors with Chandana Ekanayake
#304 Listener Questions November 2023
#303 Darkest Dungeon 2 with Chris Bourassa and Tyler Sigman
#302 Wildermyth with Nate Austin
#301 Design and Controls with Richard Lemarchand
#300 Tricentennial Celebration
#299 Worldbuilding with Ryan Laukat
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