Craig joins me again today to continue our discussion of his Mage chronicle. We talk more about the open-ended magic system of Mage and how, to a large degree, the biggest limitation is the players’ own imaginations. We also talk about Pathfinder’s Adventure Paths and how vignettes and preludes can add depth to the tabletop RPG experience.
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Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.
If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
The Alexandrian blog
DMG Chapter 6: Between Adventures: Downtime Activities | GMJ 256
How to Run a Good Dungeon Crawl | GMJ 255
Waterdeep: Dungeon of the Mad Mage | GMJ 254
Reveals & the Long Con, Initiative Revisited & Tailoring the Game to Your Group | GMJ 253
Blood of the Avatars 21: Axis & Avatars | GMJ 252
Hinterlands of Elandria 20: We Are SAMM | GMJ 251
Hinterlands of Elandria 19: Legacy of the Night Elves | GMJ 250
Hinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249
Hinterlands of Elandria 17: Skedaddle Skedu | GMJ 248
GMJ 247: Hinterlands of Elandria 16.2: Bacon Ninja Part 2
GMJ 246: Hinterlands of Elandria 16.1: Bacon Ninja Part 1
GMJ 245: Waterdeep: Dragon Heist Review
GMJ 244: Hinterlands of Elandria 15.2: Explanations
GMJ 243: Hinterlands of Elandria 15.1: Aftermath
GMJ 242: DMG Chapter 6: Between Adventures: Linking Adventures Together into a Campaign & Campaign Tracking
GMJ 241: Hinterlands of Elandria 14.2: Ezryn the Mad
GMJ 240: Hinterlands of Elandria 14.1: Safari Chic
GMJ 239: DMG Chapter 5: Adventure Environments - Traps
GMJ 238: Hinterlands of Elandria Vignette 13.3: Bryn & Anna
GMJ 237: More Burnout Strategies, Tools for Grid Play, Alignment, Return to Numenera & More!
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