The World of Darkness is full of supernatural conspiracies, but who falls in with them and how can we use them in our games? Jordan Etherington joins to talk methods and pitfalls when adding creeping conspiracy to your game.
Tomes of Magick: Masters of the Art
Paradigm Deep Dive: North American Witchcraft with S Rune Emerson
Tomes of Magick: Spirit Ways
AscensionCon 2020: 25 Years of Mage with Satyros and Friends
Tomes of Magick: Initiates of the Art
Paradigm Deep Dive: Gothic and Hollower Magick with James Sambrano
Tomes of Magick: Guide to the Technocracy
Better Worldbuilding with Rai Cole
Tomes of Magick: Tales of Magick: Dark Adventure
Watchtowers and Legacies: Ideas from Mage: The Awakening with Occultists Anonymous
Tomes of Magick: Orphan's Survival Guide
Aliens in Mage with Charles Siegel
Tomes of Magick: Digital Web 2.0
Void Engineers vs Space Changelings with Simon Eichhörnchen and Victor Kinzer
Tomes of Magick: Technomancer's Toybox
Trinity Continuum, Storypath, and the Unofficial White Wolf Wiki with Ian A.A. Watson
Tomes of Magick: Isle of the Mighty
Sources of Magick: Nodes with Charles Siegel and The Major Arcana with Secrets of the Masquerade
Tomes of Magick: World of Darkness: Sorcerer
Paradigm Deep Dive: Hypereconomics and Primal Utility with Victor Kinzer
Create your
podcast in
minutes
It is Free
My Slice of Life
Survival Horror Podcast
Classic Gaming Brothers
Harry Potter Audiobooks!
Critical Role