The World of Darkness is full of supernatural conspiracies, but who falls in with them and how can we use them in our games? Jordan Etherington joins to talk methods and pitfalls when adding creeping conspiracy to your game.
Creating Better Mage Plot Hooks
Tomes of Magick: Mage 20th Anniversary Edition Core Rulebook
Constructs, Frankensteins and the Riven: Adding Prometheans to Mage with Kim and Griffin
Marauders: Past, Present, and Future with Travis Legge
Courts, Titles and the Hedge: Adding Changeling the Lost to Mage
Tomes of Magick: M20 Quickstart and Revised Q&A
Lore of the Traditions Author Interview: Celestial Chorus and Virtual Adepts with Terry Robinson
Lore of the Traditions Author Interview: Order of Hermes, Society of Ether, and Verbena
Lore of the Traditions Author and Dev Interview: Akashayana, Dreamspeakers, and Ecstatics
Developing the Revised Convention Books with Ryan Macklin
Tome of Magick: Convention Book: Void Engineers
As Above So Below with Mikaela Sims and Year End Q&A
Tomes of Magick: Convention Book: Syndicate
Assassins and Societies from Trinity Continuum with Monica Speca
Tomes of Magick: Convention Book: Progenitors
M20 Sorcerers, The Hermetic Hipster, Etherite Fiction and a Mage MUSH
Tomes of Magick: Convention Book: N.W.O.
Real World Magic Texts with Brian Johnson
Tomes of Magick: Ascension
Rich Bastard's Guide to Magick with Lauren Roy
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