The World of Darkness is full of supernatural conspiracies, but who falls in with them and how can we use them in our games? Jordan Etherington joins to talk methods and pitfalls when adding creeping conspiracy to your game.
[Fixed] Mage Actual Play: Justice Ascendant
Tomes of Magick: Tradition Book: Virtual Adepts
The Technocracy, Crowd Magick and Technomagick Crafts
Tomes of Magick: Tradition Book: Verbena
Belief Mechanics and Genesis of Legend Games with Jason Pitre
Tomes of Magick: The Red Sign
Paradigm Deep Dive: Chaos Magic with Yui
Tomes of Magick: Tradition Book: Sons of Ether
Surrealism in Mage and Invisible Sun
Tomes of Magick: Forged by Dragon's Fire
M5 and GMing for Penny Arcade with Patrick McNamara
Tomes of Magick: Tradition Book: Order of Hermes
With Witnesses: Pentex, the NSA, Orpheus Group, and the Arcanum
Tomes of Magick: Infinite Tapestry
Umbra Explored: Distant Space and Strange Afterlives
Tomes of Magick: Dead Magic II: Secrets and Survivors
Setting Questions and Future Fates with Victor Kinzer
Tomes of Magick: Fallen Tower: Las Vegas
Hidden Lore: Marauders and Early Mage with Kathy Ryan
Tomes of Magick: Manifesto: Transmissions from the Rogue Council
Create your
podcast in
minutes
It is Free
My Slice of Life
Survival Horror Podcast
Classic Gaming Brothers
Harry Potter Audiobooks!
Critical Role