Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this week's roundtable, Ellen needs help with ALL the things. Stephen and Mark offer advice on where to find people who can help, and discuss some of the hidden challenges of expanding one's team. Later, Stephen challenges everyone to think about how games can do a better job of implementing companion characters. Also, some host backstory tidbits, weird horse names, and (of course) a bit about Glom.
"A way to farm notions." Prototyping; Design Pillars
Mental Health (with Alanna Linayre)
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay
Community Development (with Christine Marten)
Level Editors (with Charles McGregor)
"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family
Nice Games Jam: "Dark Star"
"I’m ashamed, but also so proud." NDAs; Replayability
Nice Games Jam: "Anarchitects!"
"A place where people live." Animation; Establishing a Sense of Place
"How Quality Is It?" Leadership; Pricing
Gamedev in the Philippines (with Ryan Sumo)
"Kapow?" Fun in Games; Porting Your Game
"Balance all those prices." Economies; Ergonomics
Building Substance (with Sébastien Deguy and Jérémie Noguer)
"Click here for fleet operations." Nice Games Bulletin
"Martha, Martha, Martha!" Ending Projects; Starting Projects
"Stephen, his arms wide!" Redundancy; Arcades
Nice Games Jam: "5-4-7-3"
"The new normal." Working From Home; Games to Play While Social Distancing
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