Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this week's roundtable, Ellen needs help with ALL the things. Stephen and Mark offer advice on where to find people who can help, and discuss some of the hidden challenges of expanding one's team. Later, Stephen challenges everyone to think about how games can do a better job of implementing companion characters. Also, some host backstory tidbits, weird horse names, and (of course) a bit about Glom.
Nice Games Jam: "Rules"
“That wasn’t the angle I was going for.” Extra Modes; Unit Testing
Narrative Design (with Beth Korth)
“A secret room with secret stuff!” Game Length; Saving and Loading Systems
“Once more with feeling!” Scoring Systems; Lives and Continues
“It’s time for Gex.” Nice Games Bulletin
Nice Games Jam: "Blob Ball"
“When two colors of paint really love each other…” Video Game Events; Color Theory
“Three-headed monster.” Resource Management in Games; Boss Battles
“I had a tiny violin around here somewhere…” Nice Games Bulletin
"Does this game mechanic spark joy?" Team Building; Game Identities
GDC 2019 Special
"I definitely thought of that ahead of time." Localization Systems; Accessibility
Developer/Publisher Relations (with August Brown)
"Let Reggie get back to work." Fanbases; Game Design Balance
"It's Black History Month, y'all!" Audio Basics; Representation in Games
"But other developers made it." Nice Games Bulletin
Nice Games Jam: "The Blizzard of Whatever Year That Was"
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain
What We Did On Our Winter Break
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The GlockN9ne Show
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