Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this week's roundtable, Ellen needs help with ALL the things. Stephen and Mark offer advice on where to find people who can help, and discuss some of the hidden challenges of expanding one's team. Later, Stephen challenges everyone to think about how games can do a better job of implementing companion characters. Also, some host backstory tidbits, weird horse names, and (of course) a bit about Glom.
Agile Development (with Eric Johnson)
"Abstracted to the point of silliness." Finding Fidelity; Taking Feedback
"She also cheats a lot." Multi-Generational Gaming; Noble Failures
"Casper the Not-So-Friendly Goose." Nice Games Bulletin
"I don't always want to do that." Holistic Game Design; Work/Life Balance
Board Game Design (with David R. Megarry)
Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!"
"Intentionally random." XOXO Festival; Randomization
"In situ." Rumble; Making Games for Spaces
"There's loot in your DNA!" Nice Games Bulletin
User Interfaces (with Jajeev Nithiananda)
"Explosions!" Power Fantasies; Game Trailers
Nice Games Jam: "Ants of Destiny: Morsels of the Queen"
"Space ferret seeks PR support." Game Libraries; Marketing 001
Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka)
"We’re criming you!" Stealth Games; Motion Controls
"Who approved these topics?" Designing Horror Games; Designing Sports Games
Vampires! Nice Games Bulletin
Running An Indie Studio (with Matt Gravelle)
"E for Everybody!" Patches and Add-on Content; International Age Ratings Systems
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