In this update, I talk about 2024’s vision for the BGDL.
And if you need help with your game, company, or upcoming crowdfunding campaign, and you think I might be able to help, please click HERE.
The post Where the BGDL Is Headed in 2024 appeared first on Board Game Design Lab.
[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy
[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio
How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford
How to Run a Publishing Company with Rob Dougherty
Designing Open World Games with Ryan Laukat
Teaching Board Game Design with Matt Bivens
Designing Greeting Card Games with Jess Metheringham
How to Design a Race Game with Kathleen Mercury
How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu
How to Design Route Building Games with Ted Alspach
[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz
[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro
The Design Process of Phil Walker-Harding
How to Multiply Your Time with Carla Kopp
How to Design 2 Player Games with Alf Seegert
Community Building with Carol Mertz and Elan Lee
Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark
[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm
[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert
Designing Set Collection Games with Steve Finn
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