Nice Games Club - a gamedev podcast!
Leisure:Video Games
Your nice hosts start this episode with some personal updates, and (spoiler) it does not "go quick" as planned, then take on two really fascinating production topics. Ellen puts both drawings on the fridge, Mark recommends a modern Polish masterpiece, and Stephen is a changed man.
BONUS: This week's outtakes were much too long to include at the end of the show, so we put them on Patreon! It's 10+ minutes of behind-the-scenes outtakes that go a littler further than usual in revealing how your nice hosts assemble the program. Plus, bonus-bonus: an explanation of Mark's "Wandelprober." Any monthly donation amount will get you access to this and a bunch of other bonus content, as well as an ad-free episode feed. Join now!
Agile Development (with Eric Johnson) [Nice Replay]
"Kapow?" Fun in Games; Porting Your Game [Nice Replay]
Nicest of 2020
"Mindworm husbandry." 4X Games; Actionable Gamification by Yu-kai Chou
Families in Games (with Beth Korth and Andy Korth)
Tips for Designing Games for Learning
Business Speak (with Tiffany Otto)
"Not like Beauty and the Beast." Fail States; Worldbuilding
200th Episode Special: Bonus Content
"A Spark Plug." 200th Episode Special
"Random hilarious nonsense." Games for Young Children; Comedy in Games
Gamedev in Kenya)
Nice Games Jam: "Roboston! (part 2)"
Game Audio Tools and Workflows (with Chel Wong)
"Human, play Dom-jot?" Games in Other Media; Online Play
Impostor Syndrome (with Heather Gartner)
Media Influences (with Xalavier Nelson Jr.)
Nice Games Jam: "Roboston! (Live at 2D Con 2020)"
"Claps in the chat." Online Events; Documentation
Programming VR Games (with Jonathan Jennings)
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