When Pokémon Go launched last summer, 40 million people were playing the game within weeks. The game provided entertainment, an excuse for kids to get off their asses, and a slew of funny — and not-so-funny — accidents involving pedestrians and drivers playing the game in the wrong place and time. This phenomenon was also the first time many Americans had ever heard of or experienced “augmented reality,” where artificial elements (like Pokémon) are superimposed onto our physical surroundings.
The game’s rapid rise caused the predictable backlash over health and public safety and kneejerk calls for regulation. But getting beyond traffic safety, what are the short- and long-term policy implications of augmented reality? What does it mean for privacy, data security, surveillance, and intellectual property? Anne Hobson, Tech Policy Fellow at R Street joins the show. For more, see her report.
#204: Digital Learning: Future or a Flunk?
#203: Super Mathio? What We Learn From Video Games
#202: Artificial Intelligence
#201: Who Owns the Media?
#200: Bicentennial
#199: Telemedicine
#198: Social Media and Elections (w/ FEC Comm'r Lee Goodman)
#197: Technologiepolitik
#196: Online Voting
#195: Textalyzer
#194: Is the RAISE Act Sinking?
#193: NAFTA, Tech, and Trade
#192: Cyber Digest
#191: The Future of Online Music
#190: Thinking Outside the (X)Box
#189: Fighting Online Sex Trafficking
#188: Sex Offenders and Social Media
#187: Engaging Cuba
#186: Road to the Driverless Future Part 2 (Mass Transit)
#185: Law Enforcement Seeks Data Abroad
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