When Pokémon Go launched last summer, 40 million people were playing the game within weeks. The game provided entertainment, an excuse for kids to get off their asses, and a slew of funny — and not-so-funny — accidents involving pedestrians and drivers playing the game in the wrong place and time. This phenomenon was also the first time many Americans had ever heard of or experienced “augmented reality,” where artificial elements (like Pokémon) are superimposed onto our physical surroundings.
The game’s rapid rise caused the predictable backlash over health and public safety and kneejerk calls for regulation. But getting beyond traffic safety, what are the short- and long-term policy implications of augmented reality? What does it mean for privacy, data security, surveillance, and intellectual property? Anne Hobson, Tech Policy Fellow at R Street joins the show. For more, see her report.
#324: Parler Games
#323: Florida & Texas vs. the Internet
#322: FTC Commissioner Noah Phillips
#321: Musk’s Moderation Musings (And Beyond)
#320: The Right and Social Media
#319: Remember FAANG?
#318: The Universal Service Fund
#317: Making Progress
#316: Putin’s War and the Internet
#315: Social Media “Transparency” as First Amendment Violation
#314: The State of Internet Freedom
#313: Responding to the Broadband Populists
#312: Web3
#311: Administrative Law, and Why You Should Care
#310: Algorithmic Amplification
#309: Conspiracy Theories and the Internet
#308: All Eyes on the FTC
#307: Complexity Theory in One Lesson
#306: The New Space Race
#305: FISA at the Supreme Court
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