When Pokémon Go launched last summer, 40 million people were playing the game within weeks. The game provided entertainment, an excuse for kids to get off their asses, and a slew of funny — and not-so-funny — accidents involving pedestrians and drivers playing the game in the wrong place and time. This phenomenon was also the first time many Americans had ever heard of or experienced “augmented reality,” where artificial elements (like Pokémon) are superimposed onto our physical surroundings.
The game’s rapid rise caused the predictable backlash over health and public safety and kneejerk calls for regulation. But getting beyond traffic safety, what are the short- and long-term policy implications of augmented reality? What does it mean for privacy, data security, surveillance, and intellectual property? Anne Hobson, Tech Policy Fellow at R Street joins the show. For more, see her report.
#264: Is the WHO Blowing Smoke about Vaping Dangers?
#263: A Tech Update from the West Coast
#262: Another Attack on Encryption
#261: Florida’s Sharing Economy
#260: How America Can Keep Leading Innovation
#259: Section 230 and Online 'Censorship'
#258: Protecting creativity with Pinterest
#257: The Future of 5G with T-Mobile
#256: Driving Out Flexibility
#255 How Much Should We Worry About Deep Fakes?
#254: Bridging the Digital Divide through Internet Essentials
#253: The Road Ahead for Self-Driving Cars
#252: Harm-Reducing E-Cigs Might Go up in Smoke
#251: SESTA/FOSTA Hurts the Victims It Aims to Protect
#250: Mapbox
#249: Information Fiduciaries: The Privacy Awakens
#248: Everything You Wanted to Know about Information Fiduciaries but Were Afraid to Ask
#247: Seeing the Silver Lining in the Current Techlash
#246: Talking Privacy with DuckDuckGo
#245: Does the Internet Actually Need Saving?
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