In this episode we talk about the uses of first and second person narration in games, not only in terms of basic storytelling but also how they work their way into systems like objectives and quest logs. We explore the philosophical underpinnings of first person perspective and try to show how games can actually meaningfully collapse what we typically think of as subjective and objective modes of understanding.
Download the Le Concours des Filles (soon to be Sympathetic Memories) demo for free on our Itch.io site: https://furidashipod.itch.io/le-concours-des-filles
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
80. Storytelling Through Gameplay (Teaser)
79. The ”What” of Video Game Storytelling
78. Narrative vs. Progression (Teaser)
77. Narrative Delivery in Video Games
76. MDA: Games As Commodities? (Teaser)
75. Mechanics, Dynamics, Aesthetics
74. Narrative Systems (Teaser)
73. System[s] Shock
72. Meaningful Mechanics, Meaningful Choices (Teaser)
71. Designing UrbanPlan
70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)
69. Aesthetics & Storytelling w/ Ze and Nim!
68. Mechanics III: Action Economy (Teaser)
67. Adventures in Management: Backpack Hero
66. Finding Peace in 4X Games (Teaser)
65. Gameplay Loops & Emergent Narrative
64. Furidashi After Dark: The Mercenary Experience (Teaser)
63. Tabletop Design: Social Mechanics
62. Making Something True w/ Square Weasel Studio (Teaser)
61. Interview w/ Square Weasel Studio
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