In this episode we talk about the uses of first and second person narration in games, not only in terms of basic storytelling but also how they work their way into systems like objectives and quest logs. We explore the philosophical underpinnings of first person perspective and try to show how games can actually meaningfully collapse what we typically think of as subjective and objective modes of understanding.
Download the Le Concours des Filles (soon to be Sympathetic Memories) demo for free on our Itch.io site: https://furidashipod.itch.io/le-concours-des-filles
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
60. Tabletop Design: Game Types (Teaser)
59. Tabletop Design: Taking Turns
58. Mechanics II - Mechanics vs. Systems (Teaser)
57. Order from RNG
56. Mechanics I - What Are Mechanics? (Teaser)
55. Narrative Mechanics in Disco Elysium
54. The Choice Matrix Reloaded (Teaser)
BONUS: Lesson 1 - Paper Doll Logic
53. Character & Social Class in Dishonored
52. The Choice Matrix (Teaser)
51. Monopolies & Platform Economies
50. Games And/Or Animation (Teaser)
49. Game Engines and Film Production
48. 2021 Surprises and Letdowns
47. Bored Game Theory (Teaser)
46. Cozy Game Theory
45. Advocacy in Video Game Production (Teaser)
44. AAA Impediments to Better Representation
43. What Games Make of Us (Teaser)
42. Seduced by Pac-Man w/ Russ Perkins
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