In this episode we talk about the uses of first and second person narration in games, not only in terms of basic storytelling but also how they work their way into systems like objectives and quest logs. We explore the philosophical underpinnings of first person perspective and try to show how games can actually meaningfully collapse what we typically think of as subjective and objective modes of understanding.
Download the Le Concours des Filles (soon to be Sympathetic Memories) demo for free on our Itch.io site: https://furidashipod.itch.io/le-concours-des-filles
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
25. We [Don't] Hate Final Fantasy X-2
24. Centering Writing in Final Fantasy 14
23. Level Design II - Revealing Mechanics (Teaser)
22. Level Design I - Foundations
21. Game as Platform (Teaser)
20. What Constitutes a Game?
19. Camera, Character, Controls (Teaser)
18. Video Game Logic
Chillrant 8 - Procedurally Generated Suffering
17. Dungeons and Railroads
16. Call of Duty: Breaking Dawn
Chillrant 7 - Takeshi & Hiroshi
15. Persona 5 Animus
14. Franchise Philosophy
13. Rewarding Game Design
12. Gamification Doesn't Work
11. Controls, Controls! You Must Learn Controls!
10. Free to Role Play
Chillrant 6 - No More Assassin's Creed
9. You're Not a Paper Doll
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