Critical Distance: Keywords in Play
Leisure:Video Games
So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11.
Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance.
Host
Eric Swain: The Game Critique
Side B Cast
Nels Anderson: Above 49
Matthew Gallant: The Quixotic Engineer
Mitu Khandaker: Mitu.nu
Courtney Stanton: Here's a Thing
Side B Show Notes
Clint Hocking's Dynamics: The State of Art
Randy Smith's Leave Enough Room: Design that Supports Player Expression
Brain Moriarty's An Apology for Roger Ebert
SWERY's Game Design in the Coffee. Lovable Game Design
Designing Limbo's Puzzles
Opening theme: 'Close' by The Alpha Conspiracy
Closing Theme: 'Wishing Never' by The Alpha Conspiracy
Keywords in Play Episode 11 - Victor Navarro-Remesal and Thiago Falcão
Keywords in Play Episode 10 - Thi Nguyen
Keywords in Play Episode 9: Sonia Fizek
Keywords in Play Episode 8 - Lindsay Grace
Keywords in Play Episode 7 - Malath Abbas
Keywords in Play Episode 6:Jamie Woodcock
Keywords in Play Episode 5: Eli Smith
Keywords in Play Episode 4 - Rob Gallagher
Keywords in Play Episode 3: Bo Ruberg
Keywords in Play Episode 2: Emilie Reed
Keywords in Play Episode 1
Minisode 16 - Milkmaids and Vikings
Episode 51 - Red Angel
Minisode 15 - Horror Games Mark II
Episode 50 - PostMesmeric
Episode 49 - Heavy Eyed
Minisode 14 - We're Back
Episode 48 - The Critic and the Dragon
Episode 47 - A Measured Response: Hbomb
Episode 46 - Talking on Games
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