Critical Distance: Keywords in Play
Leisure:Video Games
So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11.
Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance.
Host
Eric Swain: The Game Critique
Side B Cast
Nels Anderson: Above 49
Matthew Gallant: The Quixotic Engineer
Mitu Khandaker: Mitu.nu
Courtney Stanton: Here's a Thing
Side B Show Notes
Clint Hocking's Dynamics: The State of Art
Randy Smith's Leave Enough Room: Design that Supports Player Expression
Brain Moriarty's An Apology for Roger Ebert
SWERY's Game Design in the Coffee. Lovable Game Design
Designing Limbo's Puzzles
Opening theme: 'Close' by The Alpha Conspiracy
Closing Theme: 'Wishing Never' by The Alpha Conspiracy
Episode 45 - Documentary Delight
Episode 44 - A Cagey Interview
Episode 43 - Think, Game, Love
Episode 42 - Great Levels, The Best Levels in Gaming
Episode 41 - Every Game a Painting
Episode 40 - Games Literary Studies on YouTube
Episode 39 - This is Innuendo Studios
Episode 38 - The Spawn of History
Episode 37 - Noah's Crit
Minisode 13 - Soundscapes and Dreamscapes
Episode 36 - The Hows and Whys of TWIVGB
Minisode 12 - Not Dark Souls
Episode 35 - Camp's Signal
Minisode 11 - Grab Bag of Games
Episode 34 - Chat with Matt
Minisode 10 - Abstract Aesthetics
Episode 33 - Game OverThinker
Minisode 09 - Long Games and Short Games
Episode 32 - Supplementary Grades
Episode 31 - Back to the 2015
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