Critical Distance: Keywords in Play
Leisure:Video Games
So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11.
Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance.
Host
Eric Swain: The Game Critique
Side B Cast
Nels Anderson: Above 49
Matthew Gallant: The Quixotic Engineer
Mitu Khandaker: Mitu.nu
Courtney Stanton: Here's a Thing
Side B Show Notes
Clint Hocking's Dynamics: The State of Art
Randy Smith's Leave Enough Room: Design that Supports Player Expression
Brain Moriarty's An Apology for Roger Ebert
SWERY's Game Design in the Coffee. Lovable Game Design
Designing Limbo's Puzzles
Opening theme: 'Close' by The Alpha Conspiracy
Closing Theme: 'Wishing Never' by The Alpha Conspiracy
Episode 19 - A Critic By His Window
Episode 18 - The Great Curator
Episode 17 - The Blogfather
Episode 16 - The Artist Formally Known As Critic
Episode 15 - Black History Month
Episode 14 - In This The Year Of... Part 2
Episode 14 - In This The Year Of... Past 1
Episode 13 - The Raidy Bunch
Episode 12 - Deirdra Kiai's Life Flashes By
Episode 11 - The Talking Dead, part 7
Episode 11 - The Talking Dead, part 5
Episode 11 - The Talking Dead, part 6
Episode 11 - The Talking Dead, part 3
Episode 11 - The Talking Dead, part 4
Episode 11 - The Talking Dead, part 1
Episode 11 - The Talking Dead, part 2
Episode 9 - A Braid Companion
Episode 10 - Winter Round-up, Winter Round-up, Part 5
Episode 10 - Winter Round-up, Winter Round-up, Part 4
Episode 10 - Winter Round-up, Winter Round-up, Part 3
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